Note
Gamers with vision problems say in surveys that they get headaches, eye strain, and need to take breaks because their eyes are tired. A review of 38 studies found that almost 19% of student gamers have visual strain while or after game session.
Freelance
Game UX Designer
Jul, 2025—Present
CDMX, Remote
—
3 concept cases: Expedition 33: improving post-battle clarity, Dungeon Valley (Dungeon Crawler) F2P menu redesign, Morrowind PC-to-mobile HUD and menu adaptation — each documented with full interaction rationale and design tradeoffs.
—
3 concept cases: Expedition 33: improving post-battle clarity, Dungeon Valley (Dungeon Crawler) F2P menu redesign, Morrowind PC-to-mobile HUD and menu adaptation — each documented with full interaction rationale and design tradeoffs.
—
3 concept cases: Expedition 33: improving post-battle clarity, Dungeon Valley (Dungeon Crawler) F2P menu redesign, Morrowind PC-to-mobile HUD and menu adaptation — each documented with full interaction rationale and design tradeoffs.
—
3 concept cases: Expedition 33: improving post-battle clarity, Dungeon Valley (Dungeon Crawler) F2P menu redesign, Morrowind PC-to-mobile HUD and menu adaptation — each documented with full interaction rationale and design tradeoffs.
Freelance
Game UX Designer
Jul, 2025—Present
CDMX, Remote
—
3 concept cases: Expedition 33: improving post-battle clarity, Dungeon Valley (Dungeon Crawler) F2P menu redesign, Morrowind PC-to-mobile HUD and menu adaptation — each documented with full interaction rationale and design tradeoffs.
—
3 concept cases: Expedition 33: improving post-battle clarity, Dungeon Valley (Dungeon Crawler) F2P menu redesign, Morrowind PC-to-mobile HUD and menu adaptation — each documented with full interaction rationale and design tradeoffs.
—
3 concept cases: Expedition 33: improving post-battle clarity, Dungeon Valley (Dungeon Crawler) F2P menu redesign, Morrowind PC-to-mobile HUD and menu adaptation — each documented with full interaction rationale and design tradeoffs.
—
3 concept cases: Expedition 33: improving post-battle clarity, Dungeon Valley (Dungeon Crawler) F2P menu redesign, Morrowind PC-to-mobile HUD and menu adaptation — each documented with full interaction rationale and design tradeoffs.
Freelance
Game UX Designer
Jul, 2025—Present
CDMX, Remote
—
3 concept cases: Expedition 33: improving post-battle clarity, Dungeon Valley (Dungeon Crawler) F2P menu redesign, Morrowind PC-to-mobile HUD and menu adaptation — each documented with full interaction rationale and design tradeoffs.
—
3 concept cases: Expedition 33: improving post-battle clarity, Dungeon Valley (Dungeon Crawler) F2P menu redesign, Morrowind PC-to-mobile HUD and menu adaptation — each documented with full interaction rationale and design tradeoffs.
—
3 concept cases: Expedition 33: improving post-battle clarity, Dungeon Valley (Dungeon Crawler) F2P menu redesign, Morrowind PC-to-mobile HUD and menu adaptation — each documented with full interaction rationale and design tradeoffs.
—
3 concept cases: Expedition 33: improving post-battle clarity, Dungeon Valley (Dungeon Crawler) F2P menu redesign, Morrowind PC-to-mobile HUD and menu adaptation — each documented with full interaction rationale and design tradeoffs.
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