alisa smelkova

Note

Gamers with vision problems say in surveys that they get headaches, eye strain, and need to take breaks because their eyes are tired. A review of 38 studies found that almost 19% of student gamers have visual strain while or after game session.

Freelance

Game UX Designer

Jul, 2025—Present

CDMX, Remote

3 concept cases: Expedition 33: improving post-battle clarity, Dungeon Valley (Dungeon Crawler) F2P menu redesign, Morrowind PC-to-mobile HUD and menu adaptation — each documented with full interaction rationale and design tradeoffs.

3 concept cases: Expedition 33: improving post-battle clarity, Dungeon Valley (Dungeon Crawler) F2P menu redesign, Morrowind PC-to-mobile HUD and menu adaptation — each documented with full interaction rationale and design tradeoffs.

3 concept cases: Expedition 33: improving post-battle clarity, Dungeon Valley (Dungeon Crawler) F2P menu redesign, Morrowind PC-to-mobile HUD and menu adaptation — each documented with full interaction rationale and design tradeoffs.

3 concept cases: Expedition 33: improving post-battle clarity, Dungeon Valley (Dungeon Crawler) F2P menu redesign, Morrowind PC-to-mobile HUD and menu adaptation — each documented with full interaction rationale and design tradeoffs.

Freelance

Game UX Designer

Jul, 2025—Present

CDMX, Remote

3 concept cases: Expedition 33: improving post-battle clarity, Dungeon Valley (Dungeon Crawler) F2P menu redesign, Morrowind PC-to-mobile HUD and menu adaptation — each documented with full interaction rationale and design tradeoffs.

3 concept cases: Expedition 33: improving post-battle clarity, Dungeon Valley (Dungeon Crawler) F2P menu redesign, Morrowind PC-to-mobile HUD and menu adaptation — each documented with full interaction rationale and design tradeoffs.

3 concept cases: Expedition 33: improving post-battle clarity, Dungeon Valley (Dungeon Crawler) F2P menu redesign, Morrowind PC-to-mobile HUD and menu adaptation — each documented with full interaction rationale and design tradeoffs.

3 concept cases: Expedition 33: improving post-battle clarity, Dungeon Valley (Dungeon Crawler) F2P menu redesign, Morrowind PC-to-mobile HUD and menu adaptation — each documented with full interaction rationale and design tradeoffs.

Freelance

Game UX Designer

Jul, 2025—Present

CDMX, Remote

3 concept cases: Expedition 33: improving post-battle clarity, Dungeon Valley (Dungeon Crawler) F2P menu redesign, Morrowind PC-to-mobile HUD and menu adaptation — each documented with full interaction rationale and design tradeoffs.

3 concept cases: Expedition 33: improving post-battle clarity, Dungeon Valley (Dungeon Crawler) F2P menu redesign, Morrowind PC-to-mobile HUD and menu adaptation — each documented with full interaction rationale and design tradeoffs.

3 concept cases: Expedition 33: improving post-battle clarity, Dungeon Valley (Dungeon Crawler) F2P menu redesign, Morrowind PC-to-mobile HUD and menu adaptation — each documented with full interaction rationale and design tradeoffs.

3 concept cases: Expedition 33: improving post-battle clarity, Dungeon Valley (Dungeon Crawler) F2P menu redesign, Morrowind PC-to-mobile HUD and menu adaptation — each documented with full interaction rationale and design tradeoffs.

vfvdsbdsbdsfb

vfvdsbdsbdsfb

vfvdsbdsbdsfb

vfvdsbdsbdsfb

vfvdsbdsbdsfb

vfvdsbdsbdsfb

vfvdsbdsbdsfb

vfvdsbdsbdsfb

vfvdsbdsbdsfb

vfvdsbdsbdsfb

hello@alisa-designer.com